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Features - RiverMan Media
MadStone Postmortem on Gamasutra
Written by Jacob A Stevens   
Wednesday, 14 January 2009 17:33
Gamasutra, one of the web's leading game development sites, just published our MadStone postmortem. Check it out here. This article, written by yours truly, Jacob Stevens, is a brutally honest analysis of what went right and what went wrong during MadStone's development and marketing process. Whether you're a game developer or not, I think this will be an interesting read!

Read the MadStone postmortem
 
Take the MadStone Savant Challenge!
Written by Jacob A Stevens   
Sunday, 26 October 2008 02:12

The creators of MadStone want to put your skills to the test. Now that MadStone has been out a couple of weeks, we would like to challenge our fans to complete MadStone on the hardest difficulty: The hidden Savant mode. If you are able to beat the 1-Player game on Savant Mode, we will immortalize your name and list your score on our Top Players Board. But that's not all. The first twenty players to submit their scores will win 2000 Wii Points™ (US and Canada residents only). And last but not least, one of these twenty players will have their likeness included as a character in RiverMan Media's next game! That's right, YOU could be in our next WiiWare™ game!

MadStone feature image
Read more: Take the MadStone Savant Challenge!
 
MadStone has Arrived!
Written by Jacob A Stevens   
Friday, 03 October 2008 21:01

MadStone feature image


Listen well! We are thrilled to announce that MadStone is available on Wii Shop Channel™ for a price of 800 Wii Points™! It is a dream come true for us to publish a game on a Nintendo system. We're incredibly grateful for the support that the press, Nintendo, and most importantly, our fans, have given us over the last year. Check out the MadStone page for screenshots, info, videos, and links to our exclusive strategy guide and behind-the-scenes articles.

PS: Stay tuned for the announcement of our next WiiWare™ game. RiverMan Media is about to set out on our most adventuresome quest yet.

Nintendo trademarks used under license. WiiWare is available only through the Wii console.

 
Object Oriented Game Programming: The Scripted Event System
Written by Paul Stevens   
Thursday, 02 October 2008 03:37

The Scripted Event System has saved me more time than any other idea I've ever had as a game programmer. We use it everywhere. It controls cinemas, runs AIs, executes visual effects, creates complicated character animations, and much more. By itself, it is a powerful and flexible system, but its true strength comes from how it works in conjunction with the Behavior System and Robot Functions.

Read more: Object Oriented Game Programming: The Scripted Event System
 
MadStone: The Official Strategy Guide
Written by Paul Stevens   
Tuesday, 08 July 2008 05:01

Welcome to the Official MadStone Strategy Guide! If you're looking for advice on how to improve your MadStone skills, or if you're just interested in how the game plays, you've come to the right place.

Read more: MadStone: The Official Strategy Guide
 
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