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Chrono Trigger DS: Completionist Secrets
Written by Paul Stevens   
Tuesday, 27 January 2009 00:57

I love Chrono Trigger, and for the past couple months I've been playing a ton of Chrono Trigger on the DS. This page is all about the secrets that only a completionist has the drive to find. It's a work in progress, and I'll be adding to it as I come up with more interesting things to report. I'll also answer any Chrono Trigger questions here.
Latest Update: Lord of the Dance

Update Log
Feb. 11, 2009: Added "Lord of the Dance" section.
Feb. 9, 2009: Added "Millennial Affairs" section.
Jan. 30, 2009: Version 1.0 posted. Added "Bosses" section.

Next up: "Odd Items." My findings on two of the most unusual items in the game, Ozzie Pants and the Nu Arcana.

Lord of the Dance: Damaging "Invulnerable" Bosses

Son of the Sons, Round 2
The Son of the Sons is the boss that gives you the sun stone. You are normally supposed to defeat it by attacking one of its 5 surrounding flames, which does indirect damage to it. Earlier, I posted a way to beat the Son of the Sons by destroying all 5 Prominence (see below). Thanks to a few ideas from other avid Chrono fans, I've discovered another way to beat it--using one of the most obscure techs in the game, "Poyozo Dance."



All physical attacks against the Son itself miss automatically (as well as any techs that do physical damage). This guy also has immunity to all 4 elements, so the only possible way to damage him would be with non-elemental, non-physical techs. According to The Mechanics FAQ by G*Paladin, there are two techs in the game that fit the bill: The tripple tech Poyozo Dance (requires Marle, Ayla, and Lucca + white gemstone) and Tail Spin (Ayla). Tail Spin only affects a small area around Ayla, so this one doesn't work on the Son. Poyozo Dance it is!

Even though Poyozo Dance can damage the Son, he has a magic defense of 100, so it's not exactly a quick battle. At most I've done just over 250 damage with it (more details in the Cyrus segment). It turns out that damaging the Son of Sons with Poyozo dance has essentially the same effect as doing indirect damage to it by attacking the Prominence. Once the Son takes about 2000 damage (out of his 12,000 life), a message says that the Son of Sons is losing its light, and you win the battle just like you would have the normal way.

Cyrus's Ghost - Why I still can't defeat it!
Before you repair the Northern Ruins, Cyrus's ghost haunts the ruins in 1000 AD. He's supposed to be undefeatable, which of course means that I made it my mission to try. He has the same basic characteristics as the Son of the Sons: all attacks miss him, immunity to all 4 elements, 100 magic defense. But there's a twist: when you've attacked him exactly 6 times, the battle ends. Your party realizes that this guy isn't going down, and they back off.

Well you know what's coming. Let's dance him to death... death #2.



Here's the party I used against him, designed to maximize damage (** means maximum, 99 in this case):
Lucca: level**, magic**, strength**, Prism Spectacles
Marle: level**, magic**, strength**, White Gemstone
Ayla: level**, magic**, strength**, Prism Spectacles
(Prism Spectacles multiply your damage by 1.5).

The problem is that even with this extremely powerful party, Poyozo dance only does about 230-250 damage, and 6 attacks just aren't enough to make it to 2000 damage. I also tried moving the White Gemstone to difference characters. It does the same damage if Lucca holds the gem and Marle has prism specs, but only about 150 damage if Ayla holds the gem and the other two have the prism specs. The Attack stat of each character doesn't affect the damage either--I tried changing weapons with all of them (except Alya, who's stuck with the Bronze fist).

Well what about Tail Spin? If you make Ayla the second member of your party, she's close enough to Cyrus to actually use the tech. Unfortunately, it does almost exactly the same damage as Poyozo dance, about 230-250, even with prism specs and the best possible Ayla stats. If anyone figures out how to defeat him, leave a comment!

Special thanks to The Chrono Compendium and V_Translanka for directing me to the mechanics guide and inspiring me to start the challenge. We've got another discussion of Cyrus going on there as well.

Millennial Affairs: Things You Wanted to Try

Silver Points
I didn't realize this before, but you can actually fill up your silver point card. 200 is the max. Surprisingly, different merchants even have slightly different ways of informing you that your card is full. I'm surprised they bothered putting this in.

All About Cats
You can get a total of 11 cats (6 downstairs, 5 upstairs) in your house by earning cat food from Bekkler's Tent of Horrors games in the fair. I'm not positive exactly how it works, but it seems like you get a new cat once you raise your cat food beyond a certain number of grams (~100), and then you lose a bunch of food and the new cat appears. It takes a while, especially with that 200 silver point limit.

What happens when you get above 11? You can keep earning cat food from Bekkler, which is good since the cats run away if you don't feed them (or so he says). But for some reason, you can't just keep "filling up the bowl." I'm pretty sure you'll never get over 200 grams of food. Instead, if you are over about 100 grams of food, you have a chance of losing a lot of food as if you got another cat, but you don't actually get the cat.

When you beat the game the "normal" way, a number of cats will follow Crono's mom into the portal:



Unfortunately, only a maximum of 7 cats will chase your mom into the portal, and they're all orange. I wanted to see all 11, especially the last purple cat, which I hope is Janus's cat Alfador from Antiquity. One could argue that it's not the same cat, because if you visit the Commons in Antiquity with Magus, the purple cat (who must be Alfador) goes crazy and follows you around, since Magus is its owner. The purple cat in Crono's house does not respond to Magus in a special way. On the other hand, it is 13,000 years in the future, so maybe his memory of Janus is a little hazy.

Bekkler Bug
In the third game of Bekkler's lab (which you become very familiar with if you're going for 11 cats), you walk around near the back of the room and throw "beanbags" at the approaching monsters. You can't go behind the beanbag-throwing line once the game starts. So you might be wondering, what's Crono doing there in the center of the room?



Whatever you want him to do! ...otherwise known as, "nothing useful," but he's there nonetheless, and can move around freely. The monsters have no collision, and (sadly) you can't go into the gate area where the monsters come out. In one way it makes the game a little easier, because you can actually walk right through the beanbags and shoot them without turning or facing them precisely. However, it also makes the game harder, because you have to clear the left hand pillar while you're trying to talk toward the left to hit the blue light.

This bug is kind of hard to trigger, but I've done it about 6-7 times. The most reliable way is to stand directly to the left of Bekkler's face when you first talk to him, and the instant you hit A to talk to him, press up+left on the D-Pad and hold it while he moves around and laughs, then you can release it after that and choose the game. I think the key here is trying to walk away from Bekkler on the same frame Bekkler's laughing/motion is initiated, and getting it to work may have something to do with the positioning of your character and the direction you try to move. If anyone finds a reliable way to get this to work, post a comment!

Bosses: The Ways You Weren't Supposed to Win

Most of the bosses in Chrono Trigger are designed to be fought in a special way. Sometimes you are supposed to defeat the parts of the boss in a certain order, or target something in the environment, or use techs that the boss is weak to. Usually, the game makes the bosses very difficult to defeat unless you beat them the intended way, and the cinematic events are set up under the assumption that you will win the way you are supposed to. But what happens when you get strong enough that you can break the rules?

Suit Up!
As a huge Chrono Trigger fan and a curious game programmer, I decided to find out. For most of these bosses, all you need to see the "alternative" way to win is one of two weapons that deal 9999 damage on a critical hit. This includes the Bronze Fist for Ayla (which you get automatically when she's level 96) and the Apocalypse Arm for Robo (found in the Dimensional Vortex). I'd also recommend getting the Dragon's Tear for Robo and the Valor Crest for Ayla, since both increase the critical hit rate (both are found in the Lost Sanctum as event rewards).

Boss 1: Ozzie encased in ice
The fact that he has a defense of 255, a magic defense of 100%, and an automatic counter that hits all of your characters should be a clue that you aren't supposed to take him down with damage. As you probably figured out, you are instead supposed to hit the four chains that surround him, each of which opens up a pit. The final pit opens under Ozzie, and you win.

Or not. Let's throw 9999 damage his way and see what happens. After the attack connects, you'll notice that he doesn't counter with Barrier Bomb, and you can no longer target him. He's technically been defeated, but there is no sound effect, no animation, and he's physically still there. So you are forced to target a chain. Once you do hit the chain, the hole opens, beginning the next sub-battle, and he reappears as a possible target. This is kind of fun, since you get the satisfaction of beating him up 4 times before you are forced to target the final chain. Bombs away!

Note: The result is approximately the same with the version of Ozzie you fight in Ozzie's Fort, shown below. Aww, why can't we target him anymore?



Boss 2: Azala and the Black Tyranno
Until you beat Azala, the Black Tyranno she rides on has defense of 253 and a magic defense of 100. Normally, the battle goes like this: you beat Azala, the Black Tyranno lowers its defenses, you defeat the Black Tyranno and it disappears with Azala falling behind it, starting the cinematic.

Option 2- Ayla or Robo jumps at the Black Tyranno for a swift 9999, and another attack or two finishes off the rest of its 501 remaining HP. Even though you didn't touch Azala, her death animation plays first. Then the Black Tyranno's death animation plays. Immediately after, Azala reappears behind the Tyranno and falls like normal. This sequence ends up looking kind of strange, since you never touch Azala but she's dying and moving around over a short time.

Boss 3a: Lavos Spawn 1 and 2
The Lavos Spawns on Death Peak have two parts, the shell and the mouth. The mouth has 4000 life, 127 defense, 50 magic defense, and the shell dies when you defeat it. The shell has 10,000 life, 253 defense, 100 magic defense, and a very powerful counter attack. Hmmm, I wonder which one we should target first?

The shell!? Of course, but only with 9999 damage. When you defeat the shell, it actually dies on its own, and you are left to fight this tiny disembodied Lavos Spawn mouth. It looks pretty funny out there on its own. This is a picture of the shell on its way out:



Here is the mouth without the shell. This is actually the Elder Lavos Spawn at the end of the Black Omen. It's quite a bit tougher than the others.



Boss 3b: Lavos Spawn 3
What about the third Lavos Spawn, the one where you have to climb its shell to get to the top of Death Peak? Well this one works a little different. You can still target and defeat the shell first, but when you destroy it, the mouth dies instead! It doesn't make a lot of sense given that the other Lavos Spawns do the opposite, but the programmers did manage to avoid a bug, so hats off to them!

Boss 4: Son of the Sun
This is the boss in the Sun Temple, who gives you the Sun Stone when you win. It's one of the more unusual bosses in the game. The Son of the Sun itself is a large orb with an eye. All physical attacks miss it (followed by a flare counter attack), and all magic attacks do 0 damage since it has 100 magic defense. It's surrounded by 5 balls of fire, each called "Prominence," that have 254 defense, 99 magic defense, and 30,000 life.

What you are supposed to do is target one of the Prominence with a physical attack, and if you guessed the right one, the Son of the Sun will take damage as a result. If you guess wrong, you get hit with a counter. Every so often, the Prominence get shuffled around with a Roulette move, so you have to keep guessing. Once you do enough indirect damage to the Son of the Son, a message appears that says "The Son of the Sun is losing its light," and shortly after, the Prominence die and the battle is won.

Of course I got to thinking, what would happen if you destroyed all the Prominence individually before the Son of Suns took enough damage to cause a victory? Would you still be able to damage the Son of Sons, or would something else happen? This task took a little luck and a good 15 minutes or so. With 5 Prominence at 30,000 life each, and enough defense that they are really only affected by the lucky 9999 damage crits, it's slow going... even with Ayla, Robo, and haste on both. I also had to avoid hitting the "correct" Prominence so that the Son of Suns would take as little damage as possible.



Finally I pulled it off by taking out the last Prominence without destroying the Son in the process. The results were not what I expected. For about 10 seconds I was just fighting the Son solo, knowing full well that there was nothing I could do to it. Then all of the sudden, the battle just cut to the victory sequence, reporing my 3800 XP and 2000G, without saying "The Son of Suns is losing it's light." Somehow the game figured out that I'd won, even though the Son of Suns was still going strong.

Fun Stuff With Other Bosses
The Queen of Zeal's final form is two hands and a face. The hands each have 28,000 HP, 255 defense, 99 magic defence, and very nasty counters (reduce MP to 0, reduce life to 1 HP). You're supposed to figure out pretty quick that you target the face and leave the hands alone. Even though nothing special happens if you defeat the hands first, the point is you can, if you come prepared. I found it satisfying to destroy them because they are probably the two most dangerous creatures in the game IF you insist on provoking their counter attacks (particularly the left one).

The second form of Lavos and the Giga Gaia both have a body and two arms, and normally the battle goes alot better if you target the arms first. However, if you can dish out 9999 damage, it's only optional, and both arms disappear if you defeat the body.

The Lavos Core has two pods and a body. The rightmost pod has 255 defense and 100 magic defence, but will lower its defenses if it has to resurrect one of the other parts. If you want to win fast to see some more endings, just ignore this fact and go directly for the right pod. Since it has 30,000 life, you can beat the final boss of the game in 4 hits.

More coming
I'll post other secrets I've come across, along with some more low quality screenshots. If you have any questions about beating Chrono Trigger or anything completionist-related, feel free to leave a comment and I'll do my best to answer it!

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Comments (19)
Gaming insanity
1 Monday, 02 February 2009 23:33
Jacob Stevens
Readers take note: From the timing of this article, it appears my brother did this the same day as he beat Mega Man 9 with quick draw on every single boss, including Wily.

Yeah, he's pretty good at games.
Genius! [flip]ing Genius!
2 Sunday, 08 February 2009 19:00
Shadow Darkman From The Chrono Compendium
I never thought of killing off Zeal 2's hands. The remainder of them, I did, but I never thought of taking Zeal on like that. I'll remember in future.

Kudos, Paul. You deserve the honor.
Genius! [flip]ing Genius! (Edit)
3 Sunday, 08 February 2009 19:03
Shadow Darkman From The Chrono Compendium
Oops, forgot that I did not think of killing the Prominences. I actually attempted to bypass the Prominences by attempting to have Robo Critical the Son itself, but failed every time. I will also remember the Prominence Strategy in future.
RE: Genius! [flip]ing Genius! (Edit)
4 Tuesday, 10 February 2009 02:11
Riverman_Paul
I know you want to attack the Son of Sons directly. We all want to. And yes, there is a way! It will be one of my next updates to the guide.
RE: RE: Genius! [flip]ing Genius! (Edit)
5 Wednesday, 11 February 2009 18:54
Shadow Darkman From The Chrono Compendium
I noticed that. I stopped caring after I realized it wasn't working. Now I just stick to the normal strategy. Take Red Mails/Plates into the battle, and beat him the old fashioned way.
100% completion
6 Wednesday, 22 April 2009 06:41
Trevor Starnes
first off this was amazing.
secondly ive been an amazingly huuge fan of CT and i thought i knew every little thing.
upon getting the ds version, i find that i not only havent seen every beast, i have only 74% of the items.
if you could help me out in any way with finding all items that would be amazing.
RE: 100% completion
7 Wednesday, 22 April 2009 07:11
RiverMan_Paul
Glad you liked it! I'm always thilled to meet another fan.

As you know, you can check your beastiary and item encyclopedia from the title screen to see the numbers of each monster or item that you are missing. Once I got close to finishing one of the lists, I just made a checklist of the missing ones. Then, you can pull up the item faq by Kyle Johnston here:

http://www.gamefaqs.com/portable/ds/file/950181/54965

or the bestiary by Shinrin here:

http://www.gamefaqs.com/portable/ds/file/950181/55029

to locate each item or monster you haven't found yet. If you need a little more direction, check the walkthroughs for specific items or just ask me :)

Now if you REALLY want to get 100% on the item list, eventually you'll get to the mirror set and the Nu Arcana, which are only available in the arena. I'll be happy to give you all my advice on how to get these as quickly as possible, but no matter how you do it, it'll take some patience... "some" being a serious understatement.
.
8 Thursday, 23 April 2009 08:32
Trevor Starnes
wow, these are the two faqs ive been searching for. i could never find anything more than what i already knew, thank you so much.

when i get there, i would definitely like to hear your advice on it.
thank you again.
ha!
9 Thursday, 06 August 2009 04:47
I found this page by Googling myself (yeah, I'm that self-obsessed! lol, no, I was just checking some old sites I visited) and this seems pretty neat. I've actually been told that the Mechanics Guide by G*Paladin actually has some inaccuracies (don't ask me which ones, I've been quoting segments of it for years...>_
cat food
10 Thursday, 06 August 2009 05:19
Oh yeah, forgot to mention, I forget where I learned this from, but the amount of your cat food at home goes down when you enter the main area of the Millennial Fair or some such.
re: ha!
11 Thursday, 06 August 2009 06:08
RiverMan_Paul
Thanks man, I'm glad you liked it! I remember you from the boards, good times =)

I wonder where G*Paladin got his numbers from. The tripple-tech data would be nice, but right now his guide is the only one I know of.

Hmm, if that's true about the cat food, it's no wonder you can keep trying to fill it up to no avail. But it seems to keep going up a little bit... until you pass about 150 and it goes back down. That is some enchanted food bowl.
Nu Arcana
12 Tuesday, 18 August 2009 04:44
Trevor Starnes
Ok so i havent been able to play until recently, and im finalllly now trying to get the mirrors and the nu arcana. i remembered this site and searched, and im wondering if you can help me out again?
also, i want to max out every character, i figured you would know if its possible.
and if you know any other ways to do 9999 damage other than the fist, i saw a video of a low level play through, and there was a triple tech i believe that used frog(i cant think of who else) and no matter what did 9999, idk.
anything helps,
thanks.
RE: Nu Arcana
13 Tuesday, 18 August 2009 17:00
RiverMan_Paul
Hey Trevor, it's been a while!

All of the mirrors and the Nu Arcana are found in the arena (and only the arena), and getting them does take some patience, even with the fastest techniques I could find.

Step 1 is to start raising your monster up to its best evolution. I'm not sure which monster is the best, but I don't think it matters all the much. I started with the yellow one and eventually it morphed into a DeathScythe, which was plenty powerful enough to take on the best stuff in the arena.

As far as tips for raising it, other places might be able to help you better, but my basic strategy was simple and worked well. Win 5 battles, send it to train for a while, and repeat. Save after every battle you win, and if you lose, reset and try again. Your opponent usually changes if you reset and the battles have a lot of luck involved. Sometimes using the x4 crit item (with a little bit of luck) can help you win a tough one, and that's the only item I ever bothered using while in battle.

I tended to balance out which areas I sent it to and which items I gave it for training, but usually you want to favor strength, defense, and speed. I never really bothered teaching it techs, because it's basic attack was doing really well. It will evolve on its own but once every few cycles I would give it the item to improve the chances if things were going slower than usual. You'll know when it's at its best evolution because you'll be able to fight the tier 6 battles.

I'm not sure exactly how long you have to leave it in training each time before you can get it back out again, but I think I read somewhere that it's 10 minutes of game time. I would just check back after doing a couple small chunks of non-arena stuff.

Once you're at that point I'll give write up the next set of strategies (but read on before you start this).

---

To max out every character, there are really 3 main areas:

-Reaching level ** (99) for everyone
-Getting the best items for everyone
-Getting to their highest possible value in every attribute (usually **) for everyone.

You'll have to play through new game+ a couple times to get the best items and ** stats for everyone (because some of the items you need are unique or limited). The bad part is that YOUR ARENA MONSTER RESETS ON A NEW GAME+, so you'll want to choose which playthrough to get your arena items on and not do another new game+ until after you're finished.

All of these are best to do at the end of the game, after you've finished everything in the main story line. Are you there right now?

---

9999 damage is possible using a lot of different methods, but most of them are unreliable. Your damage depends on the tech (or attack) you use, your characters' stats, any special items, and the enemy's defense, magic defense, and immunities.

The only ways to do 9999 every time are critical hits with Ayla's bronze fist and Robo's Apocalypse Arm (unless they are totally immune to physical damage). A maxed out Chrono can 9999 sometimes with Luminaire on the right enemies. The Blue Rock can give you a tripple tech with Robo, Magus, and Lucca that can 9999 against many enemies.

There are a few others that are fairly reliable. To find which ones have the best chances, check the mechanics guide I linked to earlier and look at the equation for the power of each tech (unfortunately it doesn't have the tripple techs), then maximize the variables in the equation to make the tech as strong as possible. Then use them against the enemies that would be weakest to them (monster stats are in a guide on gamefaqs.com).

I'm almost positive that there is no tech that will do 9999 to every enemy, even if the enemy isn't immune to the damage type. If you find out which one you were watching earlier, let me know!
Hey
14 Wednesday, 07 October 2009 18:03
Hey, just curious if we can somehow put this on the Compendium as a feature, or at least take some of your writings and put them on encyclopedia articles (like the Son of Sun article).
Re: Hey
15 Wednesday, 07 October 2009 19:39
RiverMan_Paul
Of course! Just send me an email (paul @ rivermanmedia.com, with no spaces) and let me know what you want to do with it!
Max status.
16 Sunday, 07 March 2010 14:02
Crono
Is it possible to raise all characters attributes to **?
I´ve found you can get the Workman´s Wallet at the beggining of the game if you fight in the Arena of The Ages.
So, it may be possible to raise everyone´s magic, strenght and speed to **, and also Robo´s magic defense (fighting Atropos) without levelling up.
Supposing that, after doing this, you raise the characters´ levels until 99, would that change their final stats and make their status better?
RE: Max status
17 Monday, 08 March 2010 06:10
RiverMan_Paul
Sadly, I'm pretty sure you can't get ** in every attribute. As far as I know, there are 4 ways to increase stats:

1. Leveling up to 99 (I don't think it matters what your stats are as you raise your level, they rise in the same areas either way. But something to look into).
2. Permanent boost items: Strength Capsules, Speed Capsules, and Magic Capsules
3. Permanent event boosts: Robo's fight with Atropos and the 3 Dimensional Vortex battles
4. Wearable items: Weapons, armor, accessories

With these you can get most of the stats to ** with every character, but not all. Here's the breakdown as I've found it, NOT counting wearable items:

[Level 99: Everyone]
Strength 99: Everyone
Speed 16: Everyone
Evasion 99: Nobody! (see below)
Magic Defense 99: Everyone
Accuracy 99: Chrono, Marle
Magic 99: Everyone
Stamina 99: Everyone

Wearable items can change this a little. If you really want to put a Third Eye on Magus or Ayla, both of them can get Evasion 99, but they are the only two. In fact this is the only wearable item that can push a character to ** in an attribute that they couldn't make it otherwise.

Frog can hit Evasion 98 with a Third Eye... so close, but it's not **! Magus with an Acuity Ring can get Accuracy 98, but again just 1 off. This makes Magus the character who can come the closest to ** in every stat since he's only 1 off in accuracy, but since you can't wear an Acuity Ring and a Third Eye at the same time, it's not quite as impressive.

The remaining stats don't display as **, but you can still try to maximize them.

HP 999: Everyone
MP 99: Everyone
Attack 255: Chrono, Ayla
Defense 255: Nobody!

If memory serves me right, the highest possible defense is 230 something. I think it involves the Ozzie Pants, I'll have to check that.

All of this data is based on my save game, there may be some randomness that changes things. If anyone has other Level 99 characters and can check this, let me know!
Defense
18 Tuesday, 09 March 2010 11:00
The Grease
The highest defense you can get in the game from my knowledge is 243 with any female character.

99 Stamina + Ozzie Pants + Prismatic Dress

While that provides the most raw defense, using the Angel's Tiara (Status Immunity + Auto-Haste) in conjunction with the Regal Gown (Auto-Protect + Auto-Barrier) is the best universal equipment (Although Lucca's Elemental Aegis can also be used for more magic-intensive stuff) and will grant 225 Defense.

Male Characters at most will get 232 Defense, with the exception of Magus who can get 234 due to his Shadowplume Robe. Again, while that provides the most defense, the Ozzie Pants should never be used. The Master's Crown (Damage Boost + Status Immunity) is the ideal helm, but the armor doesn't particularly matter. Magus is the only one that really gets body armor that has a strong bonus (Auto-Barrier on the Shadowplume Robe). The Regal Plate (Stamina +10, Magic Defense +10) or Saurian Leathers (Speed +3, Strength +3) both provide 88 defense and are the strongest pieces in that department for the other males.
RE: Defense
19 Tuesday, 09 March 2010 19:27
RiverMan_Paul
Yes, quite right! Those are my findings exactly on all counts.

I've been meaning to write a quick note on the Ozzie pants, which is a pretty strange item. Fun facts:

-It can only be stolen form Ozzie during the last chapter of the game (I believe he has it the first time you battle him, but Ayla is not present to charm him).

-You can only ever own 1, even through new game+. It disappears from your inventory when you start a new game+.

-It has the highest defense of any helmet... HELMET, not armor, despite being pants.

-If you wear it, you start the battle confused.

-If you wear it with another item that prevents status ailments (such as Nova Armor), you STILL start the battle confused.

-If you wear it with the Berserk Ring (the spell probably works too), the berserk will override the confusion, making it a tolerable (but still poor) choice of equipment if you really want to have that high defense, and a character that constantly uses strong physical attacks against a random enemy.

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