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Programming
Object Oriented Game Programming: The Behavior System
Written by Paul Stevens   
Thursday, 01 May 2008 07:04

Object Oriented Game Programming: Use the Behavior System to share diverse functionality between objects in your game.

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TextSmash Tool Released
Written by Jacob A Stevens   
Tuesday, 29 April 2008 19:44
I've just released a simple new utility called TextSmash that makes it easy to combine the contents of different text files. For example, you could use it to insert an html article into an html template, and then insert a standard copyright footer. It's a very basic tool but it can come in quite handy. Read more in the Tools section.
 
Object Oriented Game Programming: Robot Functions
Written by Paul Stevens   
Tuesday, 22 April 2008 23:24
Experience the power of Robot functions in your game code.  You'll use them everywhere!
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Object Oriented Game Programming: The Scene System
Written by Paul Stevens   
Saturday, 05 April 2008 00:59

 Simplify flow between game "screens" using the scene system

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Object Oriented Game Programming: The GUI Stack
Written by Paul Stevens   
Saturday, 05 April 2008 00:53

Object Oriented Game Programming: Simplifying UI Programming with the GUI stack.

 

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