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Practical Tips for Small Team Game Development PDF Print E-mail
Written by Jacob A Stevens   
Tuesday, 17 March 2009 01:34

Last week I gave a talk to the Northern Arizona University ACM chapter on my experiences developing games with a small team. The presentation is geared toward small, independent, teams, but I hope it will be valuable to anyone interested in creating games! You can download the presentation in PowerPoint or PDF format:

Practical Tips for Small Team Game Development

PowerPoint: small_team_gamedev_riverman.ppt
PDF: small_team_gamedev_riverman.pdf

 
Digital Color Mixing Exercise PDF Print E-mail
Written by Jacob A Stevens   
Monday, 09 March 2009 22:53
Photoshop Tip: Get rid of ghost outlines around sprites

One of the toughest aspects of creating digital art is grasping how computers produce different colors. Mixing red, green, and blue light is quite different than mixing colors of paint. However, choosing colors via RGB values is fundamental to working digitally.

This exercise will help you intuitively feel how red, green, and blue light combine to create the entire gamut of visible colors. We will also explore the opposite of additive RGB color mixing: subtractive CMY (cyan, magenta, yellow) color synthesis.

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Photoshop Tip: Get rid of ghost outlines around sprites PDF Print E-mail
Written by Jacob A Stevens   
Wednesday, 04 February 2009 21:43

There’s a nasty little problem that happens when you use hardware-accelerated textures to render sprites in a 2D game. The edges of your sprites, which look nice and clean in Photoshop, take on unsightly “ghost” outlines when the sprites are scaled, rotated, or drawn at non-integer coordinates. The outlines are fuzzy, blink in and out, and are painfully distracting! I ran into this problem in our first game, Cash Cow, and only now have I found a consistent way to fix it.

Photoshop Tip: Get rid of ghost outlines around sprites
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Chrono Trigger DS: Completionist Secrets PDF Print E-mail
Written by Paul Stevens   
Tuesday, 27 January 2009 00:57

I love Chrono Trigger, and for the past couple months I've been playing a ton of Chrono Trigger on the DS. This page is all about the secrets that only a completionist has the drive to find. It's a work in progress, and I'll be adding to it as I come up with more interesting things to report. I'll also answer any Chrono Trigger questions here.
Latest Update: Lord of the Dance

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MadStone Postmortem on Gamasutra PDF Print E-mail
Written by Jacob A Stevens   
Wednesday, 14 January 2009 17:33
Gamasutra, one of the web's leading game development sites, just published our MadStone postmortem. Check it out here. This article, written by yours truly, Jacob Stevens, is a brutally honest analysis of what went right and what went wrong during MadStone's development and marketing process. Whether you're a game developer or not, I think this will be an interesting read!

Read the MadStone postmortem
 
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