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Written by Jacob A Stevens
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Tuesday, 17 March 2009 01:34 |
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Last week I gave a talk to the Northern Arizona University ACM chapter on my experiences developing games with a small team. The presentation is geared toward small, independent, teams, but I hope it will be valuable to anyone interested in creating games! You can download the presentation in PowerPoint or PDF format:
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PowerPoint: small_team_gamedev_riverman.ppt
PDF: small_team_gamedev_riverman.pdf |
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Written by Jacob A Stevens
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Monday, 09 March 2009 22:53 |
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One of the toughest aspects of creating digital art is grasping how computers produce different colors. Mixing red, green, and blue light is quite different than mixing colors of paint. However, choosing colors via RGB values is fundamental to working digitally.
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This exercise will help you intuitively feel how red, green, and blue light combine to create the entire gamut of visible colors. We will also explore the opposite of additive RGB color mixing: subtractive CMY (cyan, magenta, yellow) color synthesis.
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Read more: Digital Color Mixing Exercise
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Written by Jacob A Stevens
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Wednesday, 04 February 2009 21:43 |
There’s a nasty little problem that happens when you use hardware-accelerated textures to render sprites in a 2D game. The edges of your sprites, which look nice and clean in Photoshop, take on unsightly “ghost” outlines when the sprites are scaled, rotated, or drawn at non-integer coordinates. The outlines are fuzzy, blink in and out, and are painfully distracting! I ran into this problem in our first game, Cash Cow, and only now have I found a consistent way to fix it.
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Read more: Photoshop Tip: Get rid of ghost outlines around sprites
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Written by Paul Stevens
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Tuesday, 27 January 2009 00:57 |
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I love Chrono Trigger, and for the past couple months I've been playing a ton of Chrono Trigger on the DS. This page is all about the secrets that only a completionist has the drive to find. It's a work in progress, and I'll be adding to it as I come up with more interesting things to report. I'll also answer any Chrono Trigger questions here.
Latest Update: Lord of the Dance
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Read more: Chrono Trigger DS: Completionist Secrets
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Written by Jacob A Stevens
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Wednesday, 14 January 2009 17:33 |
Gamasutra, one of the web's leading game development sites, just published our MadStone postmortem. Check it out here. This article, written by yours truly, Jacob Stevens, is a brutally honest analysis of what went right and what went wrong during MadStone's development and marketing process. Whether you're a game developer or not, I think this will be an interesting read!
Read the MadStone postmortem |
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